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CR (Crazyhouse): Mark captured promoted pieces

In Crazyhouse, if a promoted piece gets captured, it turns into a pawn in the capturer's pocket.*

The fact that such pieces are not visually marked often causes problems - for both players.

FOR THE SIDE that is about to capture a piece:
A situation can arise in which a player can choose to capture one of several pieces; seeing which pieces are promotees can help here.

FOR THE SIDE that is about to have one of its pieces captured:
In a similar situation, choosing which piece to sacrifice, or put forth to be captured, or simply to risk, can be aided by the same.

So my change request is obvious, I think.

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