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Use minimum bullet rating thresholds for longer time control tournament requirements

Hi all

For 5 minute tournaments, or say 5-3 increment etc I would like to see tournaments with a minimum bullet rating e.g. over 2000.

Yesterday in the Weekly bullet someone was winning every game and even beserking in 4 or 5 with 100% success. And their bullet rating was something like 1750. Thankfully last night, they were identified as an engine abuser.

I think it would be reassuring for time investment of a tournament if a minimum bullet rating threshold was set.

Feedback welcome
BTW in case I wasn't clear - I see a bullet rating as a kind of level of authentication if someone has ability on a time control where it is very difficult usually to cheat. So it is like getting a "boarding pass" for a serious tournament where competitors might be more willing to enter in the first place if such a requirement was in place.
The problem with that is that some strong players have very poor internet connection and so simply cannot play bullet.
BTW here is one game example of playing against the cheat and having to stream it. Note for someone max 1750 at bullet, I would not expect him to give me any problems on the board in the slightest. I mean seriously - if it had been more explicit was his max bullet rating was, I would have seriously also considered just resigning and not wasting my time playing him:

en.lichess.org/53yBHblH/black#99

If this thread suggestion is too radical, then maybe a customised warning indicator system can be set up if you want to be alerted about someone's bullet rating threshold to take the decision to resign or not based on their massive rating mis-matches across time controls.
#3 Not all tournaments need to have a min bullet rating threshold set. But hopefully they can manage to get over 2000 even with a bad connection at bullet.
Yes, bullet is the most important category of the chess! Let's make all tournament to be bullet with super, Hyper and MEGA berserking and respective game quality, FOREVER!
3 Inaccuracies
3 Mistakes
0 Blunders
26 Average centipawn loss

i guess even engines can disguise such criteria to make it look like a legit player
I predict that the site would get record number of titled players competing in tournaments where minimum bullet threshold has been set. They don't want to waste time playing online in any case, if they are busy coaching etc.

If they (titled players as example) do play in a tournament, then to find out they have been losing to someone who is 1750 at bullet seems to me like this analogy:

1) Order a pizza from non-pizza hut.
2) Half of the layer has slidden off and it seems to have been reheated
3) Does the person order from non-pizza hut ever again - probably not.

If you want to put off serious players from ever playing in longer time control tournaments, the experience of yesterdays weekly blitz is a great example - where someone to me who was essentially unqualified for his results, won every single game and even cheekily beserked 4 of them - at 2.5 minutes. Now 2.5 minutes to me does not represent translating a bullet rating of 1750 into a blitz rating of 2350. Does it to anyone else seriously?!
@ #5
What about someone who lives at his girlfriend's apartment, with a lousy laptop/mouse/connection, thousands of miles from home where his supercomputer is collecting dust?

;-)

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