lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "KILL CHESS B15 Arena"] [Site "https://lichess.org/knIl1c4K"] [Date "2022.02.26"] [White "aaravrc"] [Black "HimanshHargunani"] [Result "0-1"] [UTCDate "2022.02.26"] [UTCTime "11:34:06"] [WhiteElo "923"] [BlackElo "1563"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 c5) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 Qxd5 3. Ba6 Qxd2?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } (3... Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7 8. Rxh2) 4. Kxd2 Nxa6 5. Qe1?? { (Mate in 11 → -0.98) Lost forced checkmate sequence. Qg4 was best. } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Ne4 Bxe4 9. h4 Bxg2 10. h5 Bxh1 11. Bh6 Nxh6) 5... e5?? { (-0.98 → 6.54) Blunder. Bh3 was best. } (5... Bh3 6. Nxh3 Rd8 7. Qxe7 Bxe7 8. Re1 Rxd2 9. Rxe7 Nxe7 10. Nxd2 Nb8 11. Nf1 g6 12. Bh6) 6. Qxe5 Bf5?? { (2.27 → Mate in 12) Checkmate is now unavoidable. Bh3 was best. } (6... Bh3 7. Nxh3) 7. Qxc7?? { (Mate in 12 → 0.58) Lost forced checkmate sequence. Qxg7 was best. } (7. Qxg7 Bxg7 8. b3 Bxc2 9. Kxc2 Bxa1 10. Bh6 Nxh6 11. b4 Nxb4 12. Kc1 Nxa2 13. h4 Nxc1) 7... Bxc2?? { (0.58 → Mate in 13) Checkmate is now unavoidable. Nxc7 was best. } (7... Nxc7) 8. Kxc2?? { (Mate in 13 → 1.84) Lost forced checkmate sequence. Qxb7 was best. } (8. Qxb7 Bxb1 9. Rxb1 Rc8 10. Qxf7 Kxf7 11. b4 Nxb4 12. Rxb4 Rxc1 13. Kxc1 Bxb4 14. a3 Bxa3) 8... Nxc7 9. Bh6 Nxh6?? { (1.78 → Mate in 10) Checkmate is now unavoidable. gxh6 was best. } (9... gxh6 10. Nd2) 10. g4 Nxg4 11. Ne2?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. h4 was best. } (11. h4 Nxf2 12. b4 Bxb4 13. Kc1 Nxh1 14. Nc3 Bxc3 15. Ne2 Bxa1 16. Kb2 Bxb2 17. Ng3 Nxg3) 11... Nxh2 12. Rxh2 Ba3?? { (Mate in 10 → -2.26) Lost forced checkmate sequence. Bc5 was best. } (12... Bc5 13. Rxh7 Bxf2 14. Rxh8 Bg3 15. Nxg3 f5 16. Nxf5 Nd5 17. Rxe8 Rxe8 18. Nxg7 Nb4 19. Nxe8) 13. bxa3?? { (-2.26 → Mate in 8) Checkmate is now unavoidable. Rxh7 was best. } (13. Rxh7 Rxh7) 13... Rg8 14. Rxh7 Rh8?? { (Mate in 7 → 2.59) Lost forced checkmate sequence. Rf8 was best. } (14... Rf8 15. Rxg7 f5 16. Rxc7 Kd7 17. Rxb7 a5 18. Rxd7 Rf7 19. Rxf7 a4 20. Rxf5 Ra5 21. Rxa5#) 15. Rxg7?? { (2.59 → Mate in 6) Checkmate is now unavoidable. Rxh8 was best. } (15. Rxh8) 15... Rg8?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. f5 was best. } (15... f5 16. Rxc7 a5 17. Rxb7 Rh7 18. Rxh7 Kf7 19. Rxf7 a4 20. Rxf5 Ra5 21. Rxa5#) 16. Rxf7 Kxf7 17. Nd2?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ng1 was best. } (17. Ng1 Rxg1 18. Kc1 Rxc1 19. Nd2 Rxa1 20. f3 Rxa2 21. Ne4 Rxa3 22. Nf2 Rxf3 23. Nd3 Rxd3#) 17... Rg3 18. fxg3 Nd5?? { (0.08 → 3.04) Blunder. Ke7 was best. } (18... Ke7 19. Kc3) 19. g4?? { (3.04 → Mate in 5) Checkmate is now unavoidable. Nf4 was best. } (19. Nf4 Nxf4 20. gxf4 a5 21. Kc3 Ke7 22. f5 Kd7 23. f6 Rd8 24. Rh1 Kd6 25. f7 Re8) 19... Nc3?? { (Mate in 5 → 4.25) Lost forced checkmate sequence. Nf4 was best. } (19... Nf4 20. Nxf4 Ke6 21. Nxe6 Rd8 22. Nxd8 a6 23. Nxb7 a5 24. Nxa5#) 20. Nxc3?? { (4.25 → Mate in 4) Checkmate is now unavoidable. Kxc3 was best. } (20. Kxc3 a5 21. Nf3 Ke7 22. Rc1 Rb8 23. Rh1 Rh8 24. Rxh8 a4 25. Rh1 Ke8 26. g5 b5) 20... Rc8?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. b5 was best. } (20... b5 21. Nxb5 Re8 22. Nxa7 Re1 23. Rxe1 Ke6 24. Rxe6#) 21. g5?? { (Mate in 6 → 2.86) Lost forced checkmate sequence. Nd5 was best. } (21. Nd5 Rxc2 22. Re1 Rxa2 23. Nb3 Rxa3 24. Re5 Rxb3 25. Nf6 Kxf6 26. Rg5 Kxg5#) 21... Rxc3 22. Kxc3 Kf6?? { (3.31 → Mate in 10) Checkmate is now unavoidable. a5 was best. } (22... a5 23. Nf3) 23. gxf6 b5 24. f7?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. a4 was best. } (24. a4 bxa4 25. f7 a6 26. f8=R a5 27. Rc1 a3 28. Kb4 axb4 29. Rc3 bxc3 30. Rf1 cxd2) 24... b4 25. axb4 a5 26. bxa5# { Game ends by variant rule. } 0-1